![]() Additionally, in Ultimate, a visual indicator in the form of a flashing blue hexagon (akin to Fox's Reflector) is displayed when a projectile is reflected. Ultimate, projectiles can only be reflected up to 7 times before disappearing. While not strictly a reflector, retrieved projectiles have their damage increased by 1.9×, much like the damage multipliers used by reflectors. In addition to the above, Villager and Isabelle are able to grab projectiles and items and store them for later use via their neutral special move, Pocket. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, than those who lack a reliable reflector. Reflectors are generally very useful moves, as they help prevent projectile camping and spamming. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being outprioritized. Brawl onward, the projectile simply ignores the reflector and hits the user. Melee, if a projectile is too strong for a reflector, the reflector breaks as if it was a shield and stuns the user. ![]() A projectile can theoretically be reflected an infinite amount of times as long as it is active and will change ownership every time, though most reflecting attacks can only reflect projectiles up to a certain damage threshold before some kind of counter-measure activates. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt. Reflected projectiles also change ownership from the original user to the reflector, damaging the original user if they are hit. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named Reflector, Ness's forward smash, or a character wearing a Franklin Badge.
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